It felt more like one of those mobile phone ‘Go’ games, or for something VR-related, Batman Arkham VR – even though it kinda worked in that. hang on… why can’t I just move about as I would any other game?! It’s some sort of alternate set of missions, and as you step into the tutorial, I hit upon a problem with the controls that stopped me moving properly, which at first, I though was the game’s greatest flaw, since while I don’t have Move controllers, yet since the game DOES support the PS4 Dualshock 4 controller, I could only step in four directions, in stilted stages, with the D-pad, while the right analogue stick turned me about, in similarly stilted style. I never got to play Doom 2016, so figured, PSVR helmet on my head, this was the time to venture into that world… but it’s not. However, as he moved on to Quake and Quake II, any further Doom titles were nothing to do with him. He did the same with Doom II, even opening a can of whupp-ass on me in multiplayer at the Revival 2014 event. It was a worthy successor to Wolfenstein 3D, and John Romero gave me gaming memories I’ll cherish throughout my lifetime. There is VR, but it’s VFR in the title because of the same reason that Doom games have had an ‘F’ in the weapon known as BFG – because it’s a Big Flipping Gun… or something like that. Doom VFR is, I thought, last year’s Doom in virtual reality, but it’s not quite.
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